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Age/Gender: 29, Male
Location: N.O.Y.B
Job: School

I am very good at giving very good ideas! NO MATTER HOW GOOD A FLASH IS I ALWAYS VOTE 0!! I AM EVIL!!! SO FUCK YOU!

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3/12/05

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Latest Flash Reviews

77 Reviews | 5 w/ Responses

Score: 8
Eridani RTS

"Its ok but here are some ideas on how to improve."

submission: Eridani RTS
date: September 11, 2009

here are some ideas if you intend to make a new one or update this one. I hope this helps ya. (Ok maybe alot of ideas)
1. Make it so we can zoom out.
2. Make it so when we are going to place a building that the screen doesnt center on that, it makes it hard to place buildings close to one another.
3. Why does it lag so much? anyway to improve that? Like if I set quality to low could you make it turn off things that arnt really neccasary for playing like the background for example.
4. Add a farm like building that allows the unit limit to be increased.
5. Increase units max limits to 30 or 40
6. Make buildings that produce units have a rally point, but dont change how the miners auto mine, I like that.
7. Make the victory and defeat last a shorter time or just make it say Victory or defeat then have buttons with it that allow us to continue faster.
8. Make Unit AI better, and by that I mean:
A: If I send attack units to a enemy building without commanding them to attack the building some will just sit there and do nothing, make them auto target better and if they are not commanded to attack something and they get attacked make it so they redirect fire to the enemy attacker better.
B: I seem to come across a problem where once I destroy a building and command my units to attack a building thats near them they sometimes tend to go all the way AROUND the planet.
C: Make a control panel for units, so i can make individual units patrol, stop, attack, and move. And so we can see how much Hp out of how much hp something has.
9. Remove the center on Command Center, just make it select the building without centering on it.
10. Make it so the enemy has to upgrade unit attack and such like we do, at higher levels I find it annoying how 2 standard fighters can kill a fleet of 5 standard fighters
11. Make a bar in the options to set how fast the game runs, so we can slow it down or speed it up to how we want it. To me everything seems to move really slow.
12. This game seems like one of those that should have an experience system of some sort, where we get exp for winning sectors and then getting points to use on skills, like increase payrate, increased unit damage, ect...
13. Move sell button, on a few occasions I have accidentally hit sell instead of ships or upgrade.
14. Instead of different defensive towers have 1 tower that can be upgraded to other defensive towers depending on what buildings you have built.
15. Make the interface smaller, it would look more neat and not crowd the play area as much.
16. Make it so when numerous and different units are selected and moved that when moving they move the same speed as the slowest unit in the selected batch.
17. Repair Droids seem useless, make them detect damaged units alittle further away and when selected with attack units make it so they dont rush blindly into the front when all the attack units have stopped moving.
18. Have more upgrades like Unit armor upgrades, ect...
19. Needs more hotkeys, and make esc deselect units also
20. Need to be able to change stationary patterns, like make it so if i have 2 or more units i can make them meet at a point in a clustered form or a neat orderly form
I have a few more ideas if you like to hear them so just PM me

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Score: 10
Dadgame

"awesome!"

submission: Dadgame
date: September 3, 2009

when are you gonna continue the series?!?!?! I love Dad!

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Score: 6
The Fat Anime Collab 4

"strange...."

date: August 30, 2009

I find it weird for this flash to be on the front page and have a score thats sooo low..

August 30, 2009

Author's Response:

Newgrounds is about fun, not just about amazing animation. Some people on this site missed the point or do not have a sense of humor, hence the low score.

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